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The slow and damage bonuses persist on enemies for 5 seconds after they exit Slow Time.Enemies take 3500% increased damage (from 2500%) while inside Slow Time.Damage reduction increased to 60% (from 50%).Cooldown of Slow Time is reduced by 3 seconds (from 2) when casting Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade and Wave of Force.Damage bonus has been increased to 2500% (from 1500%) when enemies are hit by your mana spenders for 8 seconds.Damage bonus for each Mystic Ally has been increased to 125% (from 100%).
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The damage bonus from this item is now applied when the knockback occurs rather than when the enemy lands.Increased the chance to proc its Legendary item power on frozen targets from 10% to 20%.Primal Ancient items salvage into 15 Forgotten Souls.The stats on these items will be tailored to the character class you are playing when the item first drops.There are separate unlocks for normal and Hardcore characters, as well as Seasonal and non-Seasonal characters.Note: Primal Ancients will only begin dropping after a character on the player’s account has reached Greater Rift 70 Solo.These items are much more rare than Ancient items and have perfect Ancient-level stats on all affixes, including the item’s Legendary Power.Legendary and Set items will now have a chance to roll as Primal Ancient.Primals provide an avenue for dedicated players to complete a build, without feeling like required upgrades. We want to extend the excitement of seeing gear drop or spending Blood Shards at Kadala past the point of getting Ancients in every slot.
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They’re also for non-seasonal players who have great gear and spend most of their time gaining Paragon Levels and upgrading Legendary Gems. Primal Ancients are for players who have largely completed gearing for their build and finished their Season Journey, but want to continue playing.Fixed a bug where the second bounce granted by this rune would sometimes fail if enemies were packed tightly together.The Rumble rune will now consume all remaining fury to increase the rune’s damage over time component by 15% weapon damage per point of fury spent.The Divine Verdict rune has been updated to apply its secondary effect even if the target is immune to crowd control effects.This tab can be accessed through the Inventory window.
#Stats diablo 3 sweep crusader 2.5 Patch