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What really pushes Dungeons 3 ahead is that it’s not just about the dungeon building you get to go topside as well.
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To deal with these you can make sure you have enough units wandering around the dungeon, and you can use a range of devilish traps, from simple arrow and floor spikes right through to the old rolling boulder trick. At the other end of the dungeon is an exit, through which heroes will periodically invade your dungeon. These rooms range from food and alcohol stores to keep your army of monsters happy, rooms for those monsters to sleep in, treasure rooms to hold excess cash, and research rooms to get access to more advanced technology and rooms. You’ll start off with a single room which contains the “heart” that you must protect or it’s game over, and from there, you need use grunts to excavate passages, mine for gold, and build rooms. This new one, Dungeons 3, is largely iterative on its predecessor, but boasts a massive narrative campaign, as well as some key gameplay refinements that help it push towards the very top tiers of strategy gaming.Īs with Dungeon Keeper, the core goal of Dungeons 3 is to build up a dungeon filled with monsters, traps, and loot, and then protect it from invading hordes of heroes. Thankfully we have the Dungeons franchise to pick up the pieces, and while Kalypso’s satirical take on the gameplay formula won’t have the impact that Bullfrog achieved with the original Dungeon Keeper, the Dungeons games are very fine titles indeed. Related reading: Matt's review of Dungeons 2, also available on PlayStation 4. Of all the franchises that EA has utterly destroyed (and sadly there are a number of them), two really stand out Magic Carpet, a Bullfrog game that EA apparently never saw value in after it acquired the developer, and Dungeon Keeper, another Bullfrog game, which judging from the horrendous mobile free-to-play title was a franchise that fans wish EA never saw value in.